AI & Machine Learning / 15:58

Design immersive environments for visionOS apps and the spatial web

AI & Machine LearningGraphics & GamesSpatial ComputingDesignvisionos

Key Points

  • Explains how developers can create photoreal visionOS environments for apps, websites, and SharePlay experiences.
  • Covers design principles for immersive environments, including reference capture, high-fidelity CG preparation, and production workflows for visionOS and the spatial web.
  • The session moves through Pre-production, Production, Post-production.
  • Key concepts include SharePlay, LiDAR.
  • Platform coverage: visionos.

Condensed Flow

01

Production:

Focuses on LiDAR.

More Detail

Additional details

  • Pre-production starts with intent: why the environment exists, what qualities it should express, and how viewers will use the space.
  • Location scouting matters because a fully immersed viewer sees roughly an 81-degree field of view and can turn around to inspect areas outside the primary composition.
  • Reference material can come from scouting, photography, videography, Digital Elevation Models, mission archives, or other sources when the target place cannot be captured directly.
  • Environment planning should separate background, midground, and foreground layers, then identify which elements need motion and spatial audio.
  • Production and post-production connect captured or CG assets with lighting, motion, and real-time effects so the environment feels spatial rather than like a static panorama.

Resources