Design immersive environments for visionOS apps and the spatial web
AI & Machine LearningGraphics & GamesSpatial ComputingDesignvisionos
Key Points
Explains how developers can create photoreal visionOS environments for apps, websites, and SharePlay experiences.
Covers design principles for immersive environments, including reference capture, high-fidelity CG preparation, and production workflows for visionOS and the spatial web.
The session moves through Pre-production, Production, Post-production.
Key concepts include SharePlay, LiDAR.
Platform coverage: visionos.
Condensed Flow
01
Production:
Focuses on LiDAR.
More Detail
Additional details
Pre-production starts with intent: why the environment exists, what qualities it should express, and how viewers will use the space.
Location scouting matters because a fully immersed viewer sees roughly an 81-degree field of view and can turn around to inspect areas outside the primary composition.
Reference material can come from scouting, photography, videography, Digital Elevation Models, mission archives, or other sources when the target place cannot be captured directly.
Environment planning should separate background, midground, and foreground layers, then identify which elements need motion and spatial audio.
Production and post-production connect captured or CG assets with lighting, motion, and real-time effects so the environment feels spatial rather than like a static panorama.