Shows how to build rich interactivity and stunning visual effects entirely within Reality Composer Pro using its powerful suite of graph-based tools.
Explains how to craft dynamic materials with Shader Graph, blend skeletal animations with Animation Graph, and simulate particle effects with Compute Graph.
Go further by wiring up app interactivity with Script Graph, coordinating scene events with Sequencer, and designing intelligent NPC behaviors with Behavior Trees - all without.
The session moves through Animation Graph, Behavior Tree, Script Graph, Navigation Mesh, Compute Graph, Shader Graph enhancements.